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Bloons Td Battles Bloon Types

For other uses of Bloons Tower Defence 4, meet Bloons Belfry Defence 4 (disambiguation).
" BTD4 features improved graphics, loads of new and original belfry types and tons of upgrades for each tower type. Heaps of tracks, salvage games, career style, sandbox manner and apopalypse manner. Bloons Tower Defense 4 will give y'all nigh unlimited replay value. Also included is optional MochiCoins premium content featuring lots of extra tracks and special booster upgrades like double boomerangs, exploding darts, and double cash! "
~ Official Clarification

Bloons Belfry Defense 4 is the fourth installment of the popular Bloons Tower Defense series, released on Oct 26, 2009. The game has many new features, including just not limited to improved graphics, new towers and new modes. This game besides has an expansion, with new maps and Specialties, which touch on the cost of certain towers.

Gameplay [ ]

Bloons TD iv's gameplay plays very similarly to the previous three games. As said above, Bloons Belfry Defense 4 has many new features. These include:

  • Refined graphics. Bloons Belfry Defense four's graphics are heavily improved from Bloons Tower Defence force 3.
  • New maps. The game has 9 gratuitous maps (3 beginner maps, 3 intermediate maps, two advanced maps and one skilful map). There are as well eight Premium maps, purchasable with varying amount of NK Coins.
  • There are 6 new towers: the Glue Gunner, Monkey Ace, Mortar Tower, Monkey Apprentice, Banana Farm, and Monkey Buccaneer.
  • New and improved upgrades for towers.
  • Ranking system, based on the number of bloons the player has popped.
  • Brand new Bloon types, too introducing the Camo Bloon.
  • Two new modes, Apopalypse Way and Sandbox Fashion.
" Bloons will come non-stop until you run out of lives. "
~ Official description of Apopalypse

In Apopalypse Style, the gameplay is more often than not the same, except for one key difference: in that location are no breaks betwixt rounds, with spawned Bloons condign tougher over time. The costs of belfry and upgrades are equivalent to Medium Difficulty.

" In Sandbox Mode, yous have unlimited money and lives and you tin cull which Bloons come and when. "
~ Official Description

In Sandbox Mode, the player starts with $i,000,000 and 100,000 lives. The player tin spawn any type of Bloons at any time. The prices are likewise in Medium.

Towers [ ]

Main article: Bloons Belfry Defence iv (Game)/Towers

Bloon Types [ ]

Bloon Types RBE Details Epitome
Red Bloon 1 Takes i hitting to popular. Btd4 red.png
Blue Bloon 2 Faster and larger than a Red Bloon. Btd4 blue.png
Green Bloon iii Faster and larger than a Blueish Bloon. Btd4 green.png
Yellow Bloon iv Faster and larger than a Green Bloon. Btd4 yellow.png
Pink Bloon 5 Faster and larger than a Yellow Bloon;
Fastest bloon in game
Btd4 pink.png
Black Bloon 11 Immune to explosions;
contains two Pink Bloons.
Btd4 black.png
White Bloon 11 Immune to freezing;
contains two Pink Bloons.
Btd4 white.png
Camo Bloon 11 Immune to detection without certain tower upgrades, but tin can be striking by whatever projectiles past any tower.
contains ii Pinkish Bloons.
Camo Bloon BTD4.png
Lead Bloon 23 Immune to abrupt objects;
contains two Black Bloons.
Lead Bloon BTD4.png
Zebra Bloon 23 Immune to explosions and freezing;
contains a Blackness Bloon and a White Bloon.
BTD4ZebraBloon.png
Rainbow Bloon 47 Contains 2 Zebra Bloons. BTD4RainbowBloon.png
Ceramic Bloon 103 Takes nine hits to pop initial layer;
immune to slowing from glue;
contains ii Rainbow Bloons.
BTD4CeramicBloon.png
Massive Ornary Air Blimp (Thousand.O.A.B.) 613 Takes 200 hits to pop initial layer;
immune to mucilage and freezing;
contains iv Ceramic Bloons.
BTD4MOAB.png
Brutal Floating Behemoth (B.F.B.) 2884 Takes 432 hits to popular initial layer;
allowed to glue and freezing;
contains four MOABs.
BTD4BFB.png

Modes [ ]

Piece of cake Difficulty [ ]

On Easy mode, things are cheaper than usual (85% of medium) and players start with 200 lives. There are 50 rounds to laissez passer.

Medium Difficulty [ ]

On Medium mode, things are regularly priced (run into above) and players beginning with 150 lives. There are 60 rounds to pass.

Difficult Difficulty [ ]

On hard mode, things are more expensive (108% of medium) and players start with 100 lives. There are 75 rounds to pass.

Sandbox Style [ ]

In sandbox manner, players have 1,000,000 coin and 100,000lives. Things cost as much equally in Medium mode (run into higher up). In Sandbox mode, players can choose what Bloons to release and at what times. For example, players can click a push button to release 20 Cerise Bloons, 5 Ceramic Bloons, or one MOAB. Players can try releasing other bloons equally well.

(Note: This mode is unlocked one time rank 26 is accomplished. Lives and Coins are NOT unlimited.)

Apopalypse [ ]

In Apopalypse mode, players have as much coin and lives as in Medium, and things cost as much as in Medium (see above). One time the player click the 'Starting time Round' button, bloons will never terminate coming and keep to get stronger and stronger. Even though bloons never stop coming, rounds all the same exist — they are but started automatically. Therefore, Assistant Farms still grant players bonus coin at the end of each round. If no road spikes/monkey glue were used completely, they will all the same be.

(Note: This mode is unlocked once rank 31 is achieved.)

Challenges [ ]

Bloons Tower Defence force iv introduced a new gameplay called Challenges. These challenges include express towers and a certain track. Every track allows Route items. Only 4 have been made:

  • Challenge one: Pass Ocean Route on Medium with only using Dart Monkeys and Super Monkeys!
  • Challenge 2: Laissez passer Sweetness Tooth on Easy using only Dartling Guns and Fasten Factories!
  • Challenge three: Defeat a wave a l M.O.A.B.south with $l,000. (Pool Tabular array)
  • Challenge 4: Pass Ant Loma on Difficult without losing a single life!

Premium Upgrades [ ]

Bloons Tower Defense force 4 features Premium Upgrades for various new tracks and new abilities for towers.

Upgrade/Toll (in NK Coins)

Tracks [ ]

Upgrades [ ]

  • Cash Injection
    • Cost: CoinsIcon.png 3
    • Effect: One-time cash boost of $10,000. Only works for electric current game.
  • More Lives
    • Cost: CoinsIcon.png 3
    • Effect: One-time boost of 200 lives. Only works for current game.
  • Frag Bombs
    • Price: Complimentary
    • Consequence: Bomb Towers bomb's explosions release fragments that wing and pop even more bloons.
  • Double Ranga
    • Cost: CoinsIcon.png 15
    • Outcome: Boomerang Towers throw 2 boomerangs and tin can popular upward to twice the number of Bloons they normally pop.
  • Exploding Darts
    • Toll: CoinsIcon.png seven
    • Effect: Dart Monkeys' darts at present explode at the end of their popular, letting them pop Lead bloons.
  • Crystal Ball
    • Price: CoinsIcon.png 10
    • Effect: When activated, it greatly increases Monkey Apprentices' attack range and allows detection of Camo Bloons.
  • Dreadnaught
    • Cost: CoinsIcon.png 12
    • Effect: When activated, instead of darts, Monkey Buccaneers will now burn flaming cannon balls capable of popping frozen and atomic number 82 Bloons.
  • Digital Amplification
    • Cost: CoinsIcon.png fifteen
    • Effect: When activated, Monkey Beacon towers take a massive, enhanced radius.
  • Monkey Tycoon
    • Toll: CoinsIcon.png 12
    • Upshot: When activated, selling towers results in a full refund rather than the normal eighty%.
  • Healthy Bananas
    • Toll: CoinsIcon.png 15
    • Effect: When activated, Assistant Farm towers grant +1 life per upgrade per circular, including the farm itself.
  • Double Cash
    • Cost: CoinsIcon.png 24
    • Consequence: While selecting the way, you may turn Double Cash on or off. When turned on, each popped Bloons grants $2 money instead of $1; double cash is as well given when starting a game.
  • Buy Rank 31
    • Cost: CoinsIcon.png 12
    • Effect: Instantly turns you lot into rank 31, unlocking all modes and final belfry upgrades, except Dartling Gun and Spike Factory's final upgrades.
  • All Premium Upgrades

Glitches [ ]

Patched [ ]

  • The hot keys allow use of the towers, fifty-fifty if not unlocked.
  • Players can no longer activate Premium Upgrades without fifty-fifty paying NK Coins (This was done past clicking the edge of an upgrade button).

Not Yet Patched [ ]

  • Using hotkey abuse, players can place anything anywhere.
  • When the Boomerang thrower throws its boomerang, his boomerang sometimes won't return to the tower but will vanish at about two thirds of the way around.
  • If players click on a tower and then right click on the route, and go rid of the bill of fare thing that comes up, the player tin can identify the belfry on the road.
  • When there are many bloons on the screen, and when the Bomb Tower shoots its bomb/missile/MOAB Mauler, the player doesn't see it explode even if information technology hits a bloon. Same with the Mortar Tower and the Fireball.
  • On old computers, in the early levels, the game may freeze when you starting time a round, so the round volition be finished without a unmarried bloon ever appearing on screen. This can complete the MOAB Madness challenge without placing towers.
  • Occasionally, the Missile Launcher will burn down 2 missiles at in one case. This, however, is rare.
  • In later rounds, or on laggy computers, there will occasionally be a big black/white patch in the eye of the map. This as well happens when too many road items are on the screen at ane time.
  • With a tower or road particular selected, if players RIGHT-click somewhere the player could normally place it, then LEFT-click anywhere on the map, players can place any tower or road particular anywhere on the map.
  • If you upgrade a tower and so switch to another tower of the same kind before the upgrade finishes scrolling, so you can skip all the previous upgrades, and the belfry will human activity like that upgrade, but without the previous ones.

Note: All of these bugs are visable in known bugs.

Rounds [ ]

  • fifty on Easy
  • lx on Medium
  • 75 on Hard
  • 250 on Freeplay
  • Infinite on Apopalypse

Gallery [ ]

Unlocking [ ]

Trivia [ ]

  • The actual last round is round 250 considering there are no rounds programmed afterward.
  • Circular 250 has 999 B.F.Bs, and information technology is near impossible to attain that level without cheats.
    • Similarly to BTD5, bloons proceeds speed at higher rounds.
  • In BTD4 and all subsequent Bloons TD games, players receive less cash for popping bloons when in after rounds. They only get 50% of the normal cash for rounds 52-61 and xx% for rounds 62+.
  • The first claiming only lets players use Dart Monkeys and Super Monkeys, and information technology is very unlikely for players to accept a Super Monkey with Plasma vision before Round 28. The Premium Upgrade, Exploding Darts allows y'all to pop Lead Bloons without using Pineapples.
  • In the 3rd challenge players tin all the same place a Dart Monkey past using the hotkey D.
  • BTD4 is the commencement and only game to have Camo Bloons as a seperate Bloon, rather than a property.
  • The camo bloon debuts in BTD4 merely is its own bloon. In other games, the camo holding can be applied to all bloons.
  • In the artwork for Bloons TD 4, equally shown at the summit of the page, and in the Ninja Kiwi link to the game the proper noun "Bloons Tower Defense 4" is shown, but in-game and in Ninja Kiwi Archive it is "Bloons TD iv".
  • All towers in BTD4 take unique prices. This is non the case in later versions of the Bloons TD games.
  • This is the offset Bloons TD game to comprise War machine Monkeys. Mortar Tower, Monkey Ace, Monkey Buccaneer, and Dartling Gun are introduced in this game, while the others are released in Bloons TD 5.

Bloons Td Battles Bloon Types,

Source: https://bloons.fandom.com/wiki/Bloons_TD_4

Posted by: jonesthistintivin.blogspot.com

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